During an Xbox One platform demo at Tokyo Game Show yesterday, Albert Penello, Microsoft's Sr. Director of Product Management and Planning, was extremely candid about the difficulties of launching a new console in 2013.
When I asked how Microsoft can sell gamers a particular vision of its new system that in many cases won't reflect the reality of what's delivered – i.e. some markets won't have voice recognition at launch, a heap of countries won't have full TV functionality, there will be differences in other services (apps etc) at launch, he had this to say.
"I think even in the U.S., there's going to be a lot of stuff that was on 360 that isn't going to be on Xbox One for a while. Y'know, it's an interesting dynamic that you find yourself in with console launches, but particularly when you're coming from a super mature platform... in the old days of console transitions, the expectation of what would be moving to the next console was basically isolated to games. And if you think about all the stuff we've done with Xbox 360 and how much it's different in the last ten years, you basically have ten years of innovation, ten years of experiences, and then, trying to take that and build an entirely new platform, with new hardware and a new software architecture.
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