During a recent Batman: Arkham Origins demo in New York City, I often felt as though I was receiving a pre-fight pep talk rather than a gameplay preview. "It's not enough to just mash the buttons and counter once in a while…we want you to be doing quick-fire gadgets, dodges, grapples, slams, the works; we want you to be getting 50-60 hit combos." began Ben Mattes, senior producer of the franchise's forthcoming prequel chapter.
While the enthusiastic developer made me feel like a pressured prizefighter before a big bout, he was really just trying to prepare me for the title's fresh take on the series' satisfying free-flow combat system. As in Arkham Asylum and Arkham City, the brawling mechanics will still yield the same rewarding rhythm fans felt when clearing rooms of foes by carefully balancing attacks, counters, dodges, and cape-stuns. Rocksteady Studios' dynamic duo pulled off what no previous Bat-games had—they actually made players feel as badass as Batman—and WB Games Montreal isn't about to mess with that successful formula.
Continue reading…
No comments:
Post a Comment