Infinity Ward's executive producer Mark Rubin briefly explained last week why there was a disparity in the resolution of Call of Duty: Ghosts on Xbox One (runs at 720p) and PlayStation 4 (runs at 1080p).
In an interview with IGN today, Rubin talked more about the difference.
"You know, it's easy to be comparative when you're looking at both systems," said Rubin. "When you see one out of context from the other I don't think it's a big concern. We did our best to make the best looking game on each console, and making sure we nailed down 60 frames per second. That was a key pillar for us."
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