I still feel like I'm watching fan fiction scribbled in the back of my old elementary school notebook come to life every time I see Mario and Sonic running amok together, but the unlikely duo's biannual Olympic series never really plays out the way I'd pictured it. This year's Mario & Sonic at the Sochi 2014 Olympic Winter Games makes excellent use of Wii U's online capabilities and is overflowing with unlockable fan service, but yet again, it fails to ditch the incessant, imprecise motion control that have been an unfortunate series staple.
Sochi 2014 features 18 different events; 10 are inspired by real-life Olympic events, like figure skating, hockey, and snowboarding, and eight fantastical "Dream Events," which include snowball fights, Bullet Bill sledge racing, and a curling-inspired golf game. 18 events sounds like a lot, but I found that the majority of them play near-identically because of the simple motion control required in all but two of them. Whether skiing, snowboarding, riding in a bobsled, or ice skating, the goal in each is usually to reach the bottom of the course the fastest, and you get there by tilting the GamePad or Wii Remote Plus. It grew monotonous quickly.
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