What does Criterion Games' speed-soaked Burnout franchise and Ubisoft's riff-rocking Rocksmith series have in common? Well, both involve speeding down a highway (or note highway); are built around a series of increasingly difficult tracks; and involve getting some potential scratches on your Fender (er, or Gibson). More importantly (and seriously), both franchises have been shaped in part by the hands of developer Paul Cross. Cross cut his teeth at Criterion Games, and currently sits in the role of creative director on the Rocksmith franchise at Ubisoft's San Francisco studio. Throughout his impressive career in games development, Cross has thrived on the creative freedom and nimbleness that comes with working within smaller development teams.
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