Saturday, August 31, 2013

IGN All: Mega Man Creator Announces Mighty No. 9

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Mega Man Creator Announces Mighty No. 9
Sep 1st 2013, 00:30, by Andrew Goldfarb

At PAX today, Mega Man creator Keiji Inafune announced Mighty No. 9, a new project seeking funding on Kickstarter.

According to the project page, Mighty No. 9 features "classic Japanese side-scrolling action" in which the player takes on the role of Beck, "the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk."

Gameplay sound similar to Mega Man in that players "run, jump, blast, and transform your way through six stages" that can be completed in any order. Players will steal weapons and abilities from enemies they defeat, and Beck's "body itself can also reconfigure into new shapes, allowing for all kinds of new skills and abilities."

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IGN All: Rewind Theater: XCOM: Enemy Within PAX Trailer

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Rewind Theater: XCOM: Enemy Within PAX Trailer
Aug 31st 2013, 23:30, by Dan Stapleton

The new trailer from Firaxis' XCOM: Enemy Unknown expansion is called War Machines, and it reveals the aliens' second new threat: the stealthy Seeker. Steve and Dan give you the shot-by-shot breakdown of all the new information on how they fight and what you can do to keep your troops alive.

If you missed the raw, unfiltered trailer, watch it below. And make sure to check our Enemy Within preview for all the in-depth details.

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IGN All: Dragon Age: Inquisition: 6 Exceptional Features

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Dragon Age: Inquisition: 6 Exceptional Features
Aug 31st 2013, 20:55, by Mitch Dyer

BioWare is finally opening up about Dragon Age: Inquisition, its debut next-gen RPG, and it is a monstrous, ambitious, impressive thing. In discussing the next generation of Dragon Age, developers revealed numerous notable new features, systems, characters, and other details that hardcore fans will go nuts for.

These are the 6 most exceptional  things I've seen from Inquisition.

The horned antagonists of Dragon Age II can, if you opt in, play a vital role in the waging war between mages and the Chantry, the rise of the long out-of-order Inquisition, and the general rescuing of Thedas from enemies beyond the Fade. You can also play as a female qunari -- not only is this the first time we're able to play as the race itself, it's the first time we'll even see a lady of their kind. Women in previous Dragon Age games have taken heat from men in a familiar, misogynistic culture, which created opportunity for interesting character growth, story moments, and moments where empowered women could shine. As an oft-hated qunari, those situations could prove...unpredictable in all the right ways.

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IGN All: Hang Out With IGN At PAX This Weekend

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Hang Out With IGN At PAX This Weekend
Aug 31st 2013, 17:15, by Sean Allen

This year IGN is going to be all over PAX. Where can you see us this year? Check out all of our big events below:

pax copy

"Join IGN at Rock Bottom Brewery in downtown Seattle on Saturday the 31st for a night of drinks, food, games and Greg Miller scaring small children! We've partnered up with Midnight City, a brand new indie publishing company from former IGN Editor In Chief Casey Lynch and we'll be showing off tons of games they'll be publishing. IGN's own Greg Miller, Daemon Hatfield, Mitch Dyer, Jose Otero, Sean Finnegan, Tim Geddes and Sean Allen will be hanging out all night, drinking, gaming, and partying with the IGN community. (When you see Mitch, make sure to talk to him about the finer points of Boy Meets World, he loves it!)"

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IGN All: Road Not Taken Coming to PlayStation 4, PS Vita

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Road Not Taken Coming to PlayStation 4, PS Vita
Aug 31st 2013, 07:29, by Colin Moriarty

Sony revealed quite a few games for PlayStation 4 and PlayStation Vita today: add Road Not Taken to the list. Road Not Taken has already been announced for PC and iPhone.

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Road Not Taken is under development at Spry Fox, and "is a game about life's surprises, both positive and negative," according to Spry Fox's CEO David Edery. "In our take on Robert Frost's poem of the same name, you wander through a mysterious forest in the aftermath of a large snowstorm. As you explore, you'll come across wild animals, impassable barriers, and lost children."

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IGN All: VVVVVV Coming to PS Vita

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VVVVVV Coming to PS Vita
Aug 31st 2013, 07:05, by Colin Moriarty

Today, Sony revealed that indie hit VVVVVV will be coming to PlayStation Vita. It originally came to PC in 2010 (and 3DS a year later), and we liked it.

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What's VVVVVV all about? Publisher Nicalis' Tyrone Rodriguez describes it as something like this: "you're Captain Viridian (like the color) and you, your ship, and your crew are stranded in some crazy alternate dimension that, of course, is in the process of imploding. Of course it is. Your crew has been lost in this weird dimension and you're the leader; it's your job to go find them and maybe save the dimension."

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IGN All: Samurai Gunn Announced for PS4, PS Vita

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Samurai Gunn Announced for PS4, PS Vita
Aug 31st 2013, 07:20, by Colin Moriarty

Today, Sony revealed that Samurai Gunn (not to be confused with the old manga Samurai Gun) would be coming to both PlayStation 4 and PlayStation Vita.

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Samurai Gunn was actually mentioned back at Gamescom as coming to the PlayStation ecosystem, but it appeared to only be a Vita game (in addition to coming to PC). Sony's PS Blog post confirms that it's both Vita and PS4-bound. It's an old-school, hardcore action-platformer.

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Friday, August 30, 2013

IGN All: The Subtle Magic of Tengami

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The Subtle Magic of Tengami
Aug 31st 2013, 05:16, by Jose Otero

I guess this preview should start with an apology. See, I played Tengami months ago at the first annual BitSummit -- an independent developer conference in Japan -- but forgot to write about it for IGN. And, at the time, I walked away impressed. I thought it was wonderful and different: a serene and thought provoking experiment that used interesting visual trickery and puzzles.

The first time I played Tengami, I did so on an iPad. Today, I played an early build running on Wii U at PAX. And, more importantly, I still felt the positive about it.

But I will admit that it's hard to fully grasp Tengami at first glance. In fact, during my Wii U demo two attendees started talking about it, and I couldn't help but overhear their discussion. "I just don't understand what the game is here?" a disinterested male voice said.

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IGN All: PS4 and Vita Get Another Timed Indie Exclusive

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PS4 and Vita Get Another Timed Indie Exclusive
Aug 31st 2013, 03:30, by Greg Miller

Cosmic Star Heroine -- the latest from developer Zeboyd -- will make its console debut exclusively on the PlayStation 4 and PlayStation Vita alongside its PC/Mac release next year. According to Robert Boyd, it wasn't a hard decision.

"I'm a huge Vita fan and both the PS4 and Vita support Unity so when Sony contacted us, it was an easy choice to make," Boyd said. "More indie games doesn't mean less big budget games; it means more games period. If anything, having a healthy selection of indie games on a platform actually increases the likelihood that people will buy the system which in turn increases the likelihood that big game companies will support that platform with blockbuster games."

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IGN All: Double Fine Making DLC for PS4’s The Playroom

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Double Fine Making DLC for PS4's The Playroom
Aug 31st 2013, 03:44, by Andrew Goldfarb

During a PlayStation event at PAX tonight, Double Fine revealed that it will create upcoming downloadable content for The Playroom, PlayStation 4's AR game collection.

No details about the DLC have been revealed (including price or release date), but expect more information leading up to PlayStation 4's launch in November.

The Playroom is a collection of mini-games that utilizes the PlayStation 4 camera. At Gamescom last week, Sony confirmed that it will be pre-installed on every PlayStation 4.

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AskMen.com - DATING & SEX: The Friend-Zone Problem

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The Friend-Zone Problem
Aug 31st 2013, 03:43


How often do friendships turn into viable relationships?

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IGN All: Arad: Uncharted is Video Game Movies' Best Hope

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Arad: Uncharted is Video Game Movies' Best Hope
Aug 31st 2013, 00:30, by Jim Vejvoda

Producer Avi Arad is a veteran of bringing superheroes to the big screen having shepherded Spider-Man, X-Men, Fantastic Four and Blade back when he ran Marvel Studios. Arad has in recent years turned his attention towards trying to get several video game movies off the ground, most notably Uncharted, Mass Effect and Metal Gear Solid. Arad gave a status update on those projects while doing press in Beijing.

"I think Uncharted will be very successful. It's a father and son game. There are things about it that are interesting. I think the world of antiquities theft, there are many countries in the world that realised they're being robbed and they're trying to recoup these important pieces," Arad told Kotaku of his hopes for the video game movie. "Now, the script has a lot of character

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IGN All: The Tragedy and Comedy of Phoenix Wright 5

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The Tragedy and Comedy of Phoenix Wright 5
Aug 31st 2013, 00:40, by Jose Otero

Five minutes into the investigation demo for Phoenix Wright: Ace Attorney - Dual Destinies, I'm faced with a situation I would describe as dire and funny at the same time. First, the dire part: Everyone's favorite, blue suit wearing Attorney is missing, and a team made of Apollo Justice and spunky newcomer Athena Cykes must rescue him. And the funny part? Athena theorizes a giant bird monster ate him.

OK, maybe her theory sounds a little too dramatic but it accurately describes Phoenix Wright's courtroom hijinks in a nutshell. The series bounces between tragedy and comedy often, but it never runs off of a narrative cliff on a wacky tangent. And even though Athena's theory appears farfetched, I found evidence to support it all over the room.

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IGN All: Detroit's Robocop Statue is Almost Ready, But ...

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Detroit's Robocop Statue is Almost Ready, But ...
Aug 30th 2013, 23:38, by Jim Vejvoda

After three years and much publicity, the Kickstarter-funded fan campaign to erect a statue of Robocop in Detroit is nearly complete.

Mother Jones recounts the arduous, storied journey of how the statue came to be and the political and corporate hurdles that cropped up along the way, from Mayor Bing's dismissal of the Twitter-generated idea to MGM's copyright concerns.

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IGN All: Space Hulk Review

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Space Hulk Review
Aug 30th 2013, 23:41, by Rob Zancy

I once even spent a hot summer afternoon playing the Space Hulk card game (not the classic board game) and discovering that there wasn't all that much to it. The Tyranid Genestealers are fed into the playing area, and you try to kill them by repeatedly using the same one or two abilities. It's not a game of rich tactical dilemmas, but it didn't really need to be. It's flavor, atmosphere, and an unprecedented lack of shame that make the Warhammer 40K universe so great. So the very faithful adaptation of that game to a turn-based tactical PC game, as you might expect, results in gameplay that's a little too thin.

Space Hulk is basically WH40K-meets-Aliens, but it fails to really make the most of that concept. The Blood Angels chapter of the Space Marines is sent to cleanse a Tyranid Genestealer-infested starship, the space hulk. Trouble is, the Blood Angels are kind of dumb: they sent a squad of bulky Terminators into a spaceship full of corridors so narrow that only a single Terminator can get through at a time. These beefy bastards are so wide, in fact, they can't fire their guns past each other, so only the guys in front and back can engage. Good thing they're also incredibly slow, using two of their action points (of only four per turn) just to turn themselves 180 degrees. Congratulations, Space Marines, you've thrown away your only advantage over fast-charging, melee-killing Genestealers: massed firepower!

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