Eidos Montreal has confirmed it's scrapped Thief's XP leveling system following negative fan feedback.
Game Director Nic Cantin and Lead Level Designer Daniel Windfeld Schmidt confirmed the removal of the feature in a community Q & A on the studio's website, stating they were "happy" to make the announcement.
"At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal," explained Cantin. "The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic."
"We wanted to put emphasis on stealing things, and put the rewards on the stealing aspect," continued Schmidt. "We want to allow the player to decide the "how to" – we shouldn't judge how the player wants to achieve their goal, only reward them for achieving it."
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