I was twelve years old when the GameCube was announced in 2000, still an inveterate Nintendo fangirl obsessing over screenshots in magazines from Space World, the Japanese trade show that Nintendo used to put on for the press. Space World 2000 gave the eager Nintendo faithful our first glimpse of Luigi's Mansion, a new Metroid, Pokemon and Mario on a 128-bit console (when was it that we stopped talking about bits?). All of it was impossibly good-looking to a kid who grew up squinting at the N64's fuzzy polygons.
What had us all in a froth of anticipation, though, was a ten-second glimpse of what Zelda could look like on this new hardware. The demo reel included a brief face-off between Link and Ganondorf, styled after Ocarina of Time. Ganondorf, armour-clad and cackling, loomed over an adult Link, who threw his shield aside to meet his two-handed strike. Nintendo fans could barely contain themselves.
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