One of the most highly regarded and seminal works of Batman fiction is Arkham Asylum: A Serious House on Serious Earth. An inspiration for Batman: Arkham Asylum, it tells the tale of what happens when the Dark Knight is forced to spend a night with the madhouse's criminally insane inmates - or, to paraphrase Rorschach in Watchmen, what happens when they're forced to spend a night with him. On a smaller scale, both in physical size on 3DS and PS Vita, and in implementation, that's the general idea behind the good-but-not-great Batman: Arkham Origins - Blackgate, as the caped crusader returns to the prison three months after Arkham Origins' conclusion.
I bring up that graphic novel because, as evidenced by Batman: Arkham Asylum, the setup is epic, worthy of a grand tour de force in which Batman has to tackle his demons, both the twisted villains in the real world and the ones inside his own head. That is not the case in Blackgate, which turns a night inside Gotham's notorious prison, now controlled by Black Mask, Penguin, and Joker, into a fairly run-of-the-mill Metroidvania-style action adventure.
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