Part 1: Evil never dies...
It can be burned, buried, or have a big fat stake driven through its black heart, but that's never really the end. Scary things never truly die. They might disappear, but like Bram Stoker's Dracula or Stephen King's IT, they're really retreating, reforming in the dark, and waiting for the right time to reappear.
That's how I feel about horror and mainstream gaming over the last console generation. It's largely withdrawn from the light, appearing every now and then. There's a compelling argument to be made that horror games are better off for not being produced within the publisher system, though its presence in mainstream gaming is missed. The most interesting experiments are taking place elsewhere: the indie scene, Kickstarter, mobile devices. Over the last month or so, I've spoken with a number of developers about their games, how they've set about building nightmares outside of the publisher system, and the exciting potential the genre still possesses.
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