There have been some remarkable achievements in video game storytelling in 2013. While these stories have not rewritten the rule-book entirely – all have been built on the sturdy shoulders of what has gone before - it's rare to find so many diverse approaches to interactive narratives in a single year. It feels like the medium is shifting in focus; not only within the blockbuster space where nuance and 'mature' themes are quickly becoming expected, but in the independent space, where games like Gone Home and Papers, Please are teaching the big boys lessons in telling stories with restraint.
Here's a brief look at why 2013 has been a great year for video game storytelling so far.
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