Much like a good sports car receives praise for the predictability of its grip and braking performance, the best 3D platformers are similarly praised for the predictability of their jumping and movement, which create a sense of rhythm and control. While 2011's Sonic Generations understood this perfectly well, Sonic Lost World does not, making the Blue Blur's latest outing a clumsy, ungainly 3D platformer that doesn't do Sega's mascot the justice he deserves.
To its credit, Lost World does look the part. The framerate is hard-locked at 60, and the visual motifs of each act hit all the notes you'd hope for. World one honors Sonic tradition with the trademark "Green Hill" look, and from there it expands to a gamut of familiar themes, from pinball casinos to beachside paradises. Colors are well-saturated but occasionally flat-looking, lacking the depth and vibrancy I expect out of such a varied palette. Though it subdues Lost World's look ever-so-slightly, it certainly doesn't keep it from being pleasant to look at.
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