Friday, October 18, 2013

IGN All: Rekoil's K.I.S.S. Philosophy

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Rekoil's K.I.S.S. Philosophy
Oct 18th 2013, 23:20, by Vincent Ingenito

As the old saying goes, keep it simple, stupid.

Anyone who grew up in the pre-Modern Warfare era of multiplayer shooters remembers a very different sort of duel than the soldiers of today engage in. It was a simpler time, but in some important ways, a better one – one where raw skill and map awareness were king. The folks at Plastic Piranha remember this time too, and their upcoming ode to FPS purity, Rekoil, is a reflection of their loving remembrance of a time before killstreaks and unlocks.

Rekoil's lunch-pail visuals don't really sell it in screenshots or video clips. That may not sound flattering, but it's not at all a knock. Graphics can be used to impress, but they can also be honed to simply convey what the player needs to know, and Rekoil does this very well. It's possible that you'll forget what its character models look like the moment you step away from your monitor, but while you're playing, the action is smooth, clear, and easy to follow, leaving you to focus on what matters: the target down the sight.

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