Tuesday, October 1, 2013

IGN All: Rain Review

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Rain Review
Oct 1st 2013, 13:00, by Daniel Krupa

I'll remember Rain for making me feel lonely and lost, far away from home with the night still ahead.

It's strength lies almost entirely in evoking that mood – a very particular feeling of childlike anxiety mixed with a more mature sense of melancholia. It creates this through a distinctive art style, minimalist storytelling, and a score that almost becomes a character in itself. But the gameplay – solving simple puzzles with simple platforming – adds relatively little to the experience. This shortcoming is felt more keenly, when you consider the elegance of Rain's central conceit: its main characters are invisible until they step out into the rain, where they cast shimmering silhouettes. This delicate idea is never fully developed, though, preventing Rain from becoming something truly special.

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