If there's a single moment in Arkham Asylum that makes you feel most like the Dark Knight, it isn't dealing a knockout blow to a bone-headed henchman or swooping from a ledge to grab a terrified goon. For me, it's in those few seconds as a group of Joker's thugs charge and you, as the Batman, walk slowly towards them – confident, calculating and ready to deal out another beating.
When Arkham Asylum came out in 2009, Christopher Nolan's grounded take on DC's most beloved character was at the peak of its popularity and superhero games were stagnant to say the least. Flying in the face of Nolan's realistic take, Rocksteady opted to delve into the larger-than-life side of the Bat-universe, and in doing so they created a world that gamers and Batman fans alike (there's a large overlap I'm sure) ate up.
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