The 2DS is ugly. I picked mine up this morning, took it out of the box, looked at it, and though "Man, that thing is ugly." If I had let my first impression end there, I would have done a disservice to a remarkable new piece of gaming hardware, because in addition to being ugly, the 2DS is an affordable, smartly engineered tool for playing games.
Though aimed at budget conscious consumers, the 2DS doesn't feel cheap. The texture of the plastic is sturdy, more reminiscent of consumer electronics than the toy aisle. The unit is lightweight but has enough substance and span to rest comfortably in my fairly large hands.
The wedge shape of the 2DS was a source of some curiosity prior to release, but I discovered the tapering design caused the heavier upper-half to naturally brace itself against my supporting fingers, promoting a solid grip. Large triggers curve a full ninety degrees around the top-left and top-right corners of the 2DS, a smart accommodation for players of different sizes. I found myself curling my right index finger around the R button, while more often aligning my left index finger with the edge of the 2DS and tapping the L button from the side with a fingertip. This ergonomic allowance is especially helpful when using the D-pad as a primary control, as bridging the distance between the crosspad and the upper-left corner of the 2DS would otherwise require a bit of uncomfortable stretching.
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