Pixel art and 2D sidescrolling? At first glance, few styles of art or gameplay seem worse-suited to the survival-horror ambiance of Lone Survivor, yet good horror reveals the fear lurking in the midst of the familiar. True to form, indie developer Jasper Byrne's haunting tale upturns our ideas of what we should expect with such pixelated minimalism. Wrapped in the same aesthetic many of us still associate with early days of Mario and Zelda, Lone Survivor nevertheless manages to deliver survival horror experience on par with its richer cousins. I found it a compelling premise on the PC last year, but I've found it's especially potent on the Vita.
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