It's been an interesting old ride, following the path of Kickstarter. When Tim Schafer launched his Double Fine Adventure (which would go on to become Broken Age) in February 2012, every gaming site jumped in with thoughts about how Kickstarter's crowdfunding model could be the future of game development. Then Brian Fargo and inXile's Wasteland 2 smashed its target of $900,000, and just like that we were living in a new age - a gamer's Utopia run by cool, personable people like Schafer and Fargo, in which interfering publisher fat cats were relics of a long-distant, tightly controlled past.
Then the naysayers appeared, scrying over dark pools of negativity, divining failure and aggrieved project backers gathering with pitchforks. 'When will we see the first high-profile Kickstarter failure?' They wanted to know. Surely, it was just a matter of time before some multi-million dollar project collapsed under the weight of its own ambition, crushing its wailing backers under the rubble.
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