The increasing popularity of the Roguelike genre is a double-edged sword. On the plus side, the genre-defining randomized levels and permanent character death combine to create the possibility for uniquely thrilling experiences. When these get applied to other genres, like platformers (Spelunky) or strategy games (Dwarf Fortress), the results can be the sorts of games that you can play for years and never have the same experience twice. Eldritch seems to fit into this category: it's a cleverly designed, first-person Roguelike that's steeped in lore of H.P. Lovecraft that keeps the surprises coming, even if some of them aren't as happy as others. The downside is that I have to use the term "Roguelike" a lot, which is my least-favorite genre name. But it's a small price to pay.
Continue reading…
No comments:
Post a Comment