I recently had the opportunity to talk to XCOM: Enemy Unknown designer Jake Solomon about the hit strategy game's upcoming mobile port. Given the rise of freemium and questionable practices that often accompany the model, I had to ask about In-App-Purchases. Will gamers be able to pay extra money to get more powerful squadmates or, say, up their chance-to-hit from 75% to 100%?
"Oh God, please... no. I'm not sure I would be able to sleep at night. My food would taste like ashes in my mouth."
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