There aren't many surprise successes anymore in the risk-averse world of console gaming, but last year Dragon's Dogma was one of them. It's an ambitious action-RPG with an excellent combat system, a great sense of adventure, and a suite of technical foibles that make it harder to love than it should be. But at this lower price and with many extra hours of late-game content, which show off the abilities of one of Capcom's most talented in-house development teams in a new context, Dragon's Dogma is considerably more attractive this time around.
Dark Arisen includes the full version of Dragon's Dogma – with a few minor adjustments – as well as a good 10 to 15 hours of new adventuring on a mysterious black island that rises from the sea outside the fishing village of Cassardis. Don't be fooled by its starting-area placement, though; the new content is very much designed for the post-game, and if you don't carry over a high-level save file from the original Dragon's Dogma you'll get slayed. Actually, even if you're high-level you're still very likely to get slayed; Bitterblack Isle's difficulty sometimes threatens to cross the line between fist-eatingly tough and just plain unfair. That said, I enjoy that type of challenge, even though luck sometimes seems to have more to do with my success than skill.
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