CCP is not a developer renowned for its speediness. Stern proponents of the "when it's done, it's done" philosophy. So for them to debut a working version of (potential) new game at their annual fan gathering, FanFest, was a huge surprise. EVR is just a demo for now, made in seven weeks by a small gang of CCP's developers in their spare time, but it deserves to be more. This is a game that anyone who ever played Wing Commander, Rogue Squadron or Crimson Skies has dreamed of: a virtual-reality space dog-fighting game that puts you in the cockpit of a fighter craft.
It's set in the EVE universe, using the same beautiful spacey backdrops and iconic ship designs. Pre-launch, there's plenty of time to stare around at the inside of the cockpit – occupying a 360 degree world in this way was a new experience for me, as this was my first time using an Oculus Rift. It felt like the future. (I can only imagine how ridiculous I looked in real life, though, staring open-mouthed at nothing with a screen strapped to my face.)
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