Disney Infinity attempts something really ambitious: translating the principles of the childlike way in which we play with toys into a video game. And so it lets you build whole new worlds where logic is an infrequent guest, and then gives you the power to knock them down and start again. It wants you to go on new adventures with the toys you own, but it also wants you to reenact the scenes that made you fall in love with them in the first place. It's crammed with creativity and variety, and I think, above all, it just wants to make you smile. And it succeeds, time and time again.
Infinity is neatly divided into two complementary parts: the Play Sets and the Toy Box. Again, it's all structured around how we think of toys as kids, or at least how I did. The Play Sets are mission-based adventures – the closest Infinity has to a straightforward campaign – and each take place exclusively within a single Disney movie setting. When inside a Monster's University Play Set, don't expect to see Jack Sparrow sauntering across the manicured campus lawns. Those kinds of lawless mash-ups are reserved for the Toy Box, a level-editor where you're free to create your own adventures.
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