"Welcome to Hades," intones God Mode's narrator. "That's Hell in a toga!" Classicists might debate this definition, likely by bellowing the word "WRONG!" until their vocal cords dry out and snap, but it's unlikely anyone involved with God Mode's creation would care. If there's one thing this isn't, it's a thinking man's shooter – unless of course his thought is "I wonder how many monsters I can gun down today," in which case the answer is "all of them." All of the monsters.
God Mode is a four-player horde shooter that can be played alone, but only in the sense that Strip Solitaire exists and can be called a game. Each of the five levels, all simple but beautiful in design, is made up of a series of linked arenas. Monsters pour in, and it's your team's job to make them regret having bothered. The basic action is exactly that, with weapons that feel a touch weak (unless you're using a controller that adds a shot of rumble to every action,) but otherwise landing between "solid" and "decent" from the moment you blast your first skeleton into bones. The main annoyance is that character movements can be sluggish, which isn't too bad when getting around, but can be a matter of life and death when a big monster decides to try swinging something heavy at your face.
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