Kickstarter has become the go-to resource for everyone who hopes to create the video game of their childhood dreams: A way to gather cash from the masses in exchange for the promise of realizing labors of love that no major publisher would ever bankroll.
Not all Kickstarter game ventures are created equal, though, and some are more compelling than others. Most recently, a project called Chasm caught my attention by promising two of my favorite things in a single, faux-16-bit package: Open-ended action-RPG gameplay and randomly generated environments. In short, a marriage of metroidvania and roguelike games. How could I resist, especially when the two concepts being wed stand at such odds with one another? I reached out to Chasm's developer, Discord Games, to talk producer James Petruzzi about the inspirations and challenges faced by his team's project (for which a Windows and Mac OS demo currently exist).
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