Ubisoft Montreal creative director Patrick Plourde, who worked on Assassin's Creed II and Far Cry 3, will discuss his indie approach to Child of Light, a pet project to be unveiled at GDC Europe.
Ploude had "a small team, a small budget, and an intimate scope" for Child of Light, a "small title" meant to move Plourde away from the blockbuster-style big-budget titles Ubisoft's known for.
Plourde's GDC session, Small Projects in AAA Studios, looks at the "advantages and disadvantages of developing a game with an indie mentality within the walls of a major studio," where there's less financial risk for such a project.
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