Thomas Was Alone does an incredible thing: it makes you care about characters that are nothing more than coloured rectangles. It's a great example of the way decent writing can elevate the simplest of games to something really memorable. As a puzzle-platformer, Thomas Was Alone is unique and entertaining, but it's the confluence of art, sound, characterisation and gameplay that makes it something more.
Coming to PS3 and Vita after a successful launch on PC last year, Thomas Was Alone is one of the first fruits of Sony's renewed courtship of independent developers. Narrated by Danny Wallace and made by Mike Bithell, Thomas Was Alone tells the story of the emergence of the first self-aware artificial intelligence. Each of its ten chapters begins with a fictional quote or two from newspapers, spokespeople and commentators at the time of the Event, but the narrative texture comes from the internal monologues of the cast of jumping rectangles as they navigate their way through minimalist, geometric levels.
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