Thinking about the stories games tell, it's easy to see how similar in theme and substance most are to traditional narratives we know from film, television and literature. The three-act progression is usually there, for example, and within that the familiar rhythms of disturbance, plan, surprise and resolution. Character archetypes are generally very similar, and segmented story events ape accepted film practice almost exactly in terms of framing and editing.
Yet film spent its formative years emulating the style of literature and the stage before decades of practice helped break the form away to create and engender its own storytelling structures specific to the screen, which video games adopted.
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