It's tempting to simply paste the original Dead Island review here and call it a day. A sequel to 2011's first-person zombie-dismembering co-op role-playing game, Dead Island Riptide adds a new character, some additional zombies, and boats, but otherwise largely reanimates the same hours of gory decapitations and corpse looting. The action is here in spades, but Riptide doesn't lift a finger to address the original Dead Island's failures.
That's not a terrible thing, because for my money Dead Island – and by extension Riptide – nails what a zombie RPG should be. Loot the island, upgrade machetes from flimsy metal to powerful electrified killing machines, and level up your character with a seemingly endless supply of experience points. The "DING" of hitting that next level is a hypnotic device – a Pavlovian trigger – that had me popping open my skill tree and hemming and hawing over whether I wanted more bleeding damage or more inventory slots.
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