Wednesday, June 5, 2013

IGN All: The SNES Roots of South Park: The Stick of Truth

IGN All
The latest IGN news, reviews and videos about video games, movies, TV, tech and comics
The SNES Roots of South Park: The Stick of Truth
Jun 5th 2013, 23:11

Sometimes the simplest RPGs are the ones I gravitate to the most. Instead of a game that demands I invest dozens of hours in order to master an overly-complicated battle system and decipher walls of text and never-ending cutscenes as a means of conveying what inevitably ends up being a clichéd story, it's occasionally nice to have something that's just simple, entertaining, and smart. That's what Obsidian and Ubisoft seem to have on their hands with South Park: The Stick of Truth.

As one of the titles that drifted from the wreckage of THQ to the shores of a new publisher in Ubisoft, South Park is an RPG with its feet firmly planted in a 16-bit mentality. Don't get me wrong – in no way do I mean this as a slight. The exploration and environmental interaction strongly resemble the simplistic discovery of games like EarthBound, while the turn-based and timing-heavy battle system draws heavily from what Square and Nintendo created in Super Mario RPG. Like Square's SNES classic , South Park's combat relies on well-timed inputs in order to strengthen your own attacks as well as defend against your enemies. It goes without saying that adding this small layer of activity helps breathe a bit of life into battles and keeps you from zoning out and simply tapping a single button and letting the game do the rest of the work.

Continue reading…

Media files:
spe308jpg-50e53f_610w.jpg (image/jpeg)
You are receiving this email because you subscribed to this feed at blogtrottr.com.

If you no longer wish to receive these emails, you can unsubscribe from this feed, or manage all your subscriptions

No comments:

Post a Comment