Everywhere I looked in Zeno Clash II, I found something to make me curious to know what the art designers at ACE Team were smoking when they came up with it (but perfectly content to not try any myself). Like the first Zeno Clash, it's a wildly creative, borderline-disturbing world filled with equally bizarre and diverse creatures to punch in the face using a satisfying but repetitive first-person combat system. It's a good thing that stuff still works as well as in the surprising original, but the attempts at going bigger for the sequel largely end up as confused missteps.
Despite a change of game engines, Zeno Clash II doesn't look noticeably better than its 2009 predecessor, but of course that's plenty good enough to create a slew of mystifyingly strange creatures: a race that looks like giant tongues with limbs, horned wookiees, the freakish Foot Collector dwarf, clockwork zombies, and stocky elephant men, just to name a few. Watching those creatures in action is worth seeing, even if the experience of fighting all but the biggest and smallest of them is disappointingly familiar – I'd have expected this freak show to come at me with a wider selection of attacks.
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