Of the limited selection of games Microsoft opted to show at last week's Xbox One presentation, Call of Duty: Ghosts was the only title to offer brief glimpses of gameplay. But despite Activision touting the franchise's next-gen engine, detailed character models, and visually rich environments, Call of Duty: Ghosts wasn't the mind-blowing leap that many may have expected. In fact, it wasn't breathtakingly next-gen at all, and that's OK.
With every new console cycle comes the awkward transition period — the years when developers and publishers bear the burden of developing games that not only take advantage of the powerful new hardware of next-gen, but can also be scaled down for current platforms. In the case of Call of Duty, maintaining a consistent experience across both current- and next-gen hardware is more challenging.
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