During a rare moment of calm just before we further obliterate the smoldering remains of a chemical weapons silo with a volley of homing missiles, my partner, the wise-cracking veteran Max, shares the following insight: "It's not rocket science, kid. It's just rockets." He was, of course, referring to the task at hand, but he just as easily could have been describing Thunder Wolves as a whole. This souped-up, single-minded air combat game is good for one thing and one thing only: blowing up an ungodly amount of stuff.
As long as intense albeit mindless action is all you're after, Thunder Wolves' roughly four-hour campaign delivers with gusto. With infinite chaingun ammo (and no overheating), a regenerating missile supply, generous health, and a high-five worthy nitro boost, mercenary Max and his partner Blister's fleet of cartoonishly badass helicopters seems to have little interest in anything else. Like, you know, strategy, or graphics that are ever more than lackluster. Even the flight controls are remarkably forgiving in an arcadey sort of way, which is actually a relief since aerial combat so often feels distractingly awkward. Here I was able to simply abandon my brain and allow myself to become fully absorbed in the wanton mayhem.
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