After I finished the new temporary dungeon content that concludes Guild Wars 2's "Flame & Frost" story arc, I had an unfamiliar feeling. I wanted to do it again. Mind you, I haven't felt this way after finishing a Guild Wars 2 dungeon in months. I'd become so accustomed to Guild Wars 2's numbing practice of equating damage sponges with difficulty that I'd somewhat forgotten the potential for fun locked away in the MMORPG's focus on movement and the absence of the so-called trinity of tanks, heals, and DPS. We jumped, we dodged, and we fought what I like to think of as the Tyrian version of Bebop and Rocksteady. And it was all part of a surprisingly satisfying content patch released yesterday that delivered many more surprises besides these.
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