Move over, Neo. In about the same span of time it takes to Google the meaning of the word "wushu," I found that I, too, knew kung fu. Unlike The Matrix, however, I spent hours in Age of Wushu's beautiful, semi-sandboxy free-to-play world with only the slightest idea of what to do with that knowledge. A long and arduous journey of discovery later, I found a refreshingly non-traditional MMORPG where the "endgame" player-versus-player warfare begins the moment you finish the tutorial, the quests are weak, crafting and kidnapping offline players is every bit as important as the graceful but laggy combat, and the cash shop is a joke that isn't funny.
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