The Far Cry 3 we know is not the Far Cry 3 that could have been. The setting of the open-world shooter was different when it entered pre-production in 2008. So was the creative staff. This sort of thing happens in game development, and it happens often at developer Ubisoft Montreal. Some things don't work. People leave. Goals change. Ubisoft adapts.
Toward the end of Far Cry 2's development cycle, narrative game designer Patrick Redding praised the promise of its African setting. "I think it's safe to say we'll continue to explore it," he said. "That said, we might find something new and compelling about the Antarctic setting that wants us to make the next game there." Either way, Ubisoft Montreal seemed to further distance itself from Far Cry's traditional tropical locales. "Let's face it," Redding said, "jungle islands are probably less exciting than they were four years ago."
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