Is Dead Space 3 horror or is it a straight-up shooter with elements of horror and some RPG-ish weapons-crafting thrown in?
This is the standard debate swirling around Dead Space 3, the question of whether or not developer Visceral and its overlords at EA have abandoned 'scary' in favor of 'shooty'; whether or not environments like wide open tundra are a betrayal of the game's dark-corridor roots.
New art released yesterday, from the book The Art of Dead Space, show the grand vistas that Visceral conceptualized early in the game's life.
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