Of what I consider to be the two major, equally powerful pillars of horror, Amnesia: A Machine for Pigs expertly delivers one. Where something like Outlast plays on real, tangible fears, that of those people and otherworldly things who mean to do us harm, Amnesia seems to psychoanalyze us and prey on the fears and regrets that cause restless nights of sleep. During the course of its six-hour campaign, I was immersed in an ever-growing sense of sheer dread the likes of which few games have ever been able to accomplish. But in creating this atmosphere, it loses many of the jump-scares that make the original Amnesia: The Dark Descent such a memorable haunted house, and Machine for Pigs never really capitalizes on the feeling of vulnerability it creates. For that, I blame an across-the-board simplification of many of its systems and mechanics.
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