Remember Me is brimming with promise. It desperately wants to play up some big ideas – the fallibility of memory, the constructed nature of identity – and while its ambition is admirable, sadly its best ideas don't really find their way into the gameplay itself. They're limited, on the whole, to ponderous cutscenes, while the action between is straightforward and not terribly well executed. Similarly, the world that's been created is vibrant and distinctive – a futuristic version of Paris where memories have become digital commodities, huge corporations have dubious access to everyone's past, and junkies addicted to the recollections of others subsist in the fetid sewers. It's an intriguing dystopia where the mind has soured, but we never really get to explore it.
Continue reading…
No comments:
Post a Comment