Monday, June 17, 2013

IGN All: Our Problem with the Mad Max Video Game

IGN All
The latest IGN news, reviews and videos about video games, movies, TV, tech and comics
Our Problem with the Mad Max Video Game
Jun 18th 2013, 01:21

When the Mad Max trailer debuted at Sony's E3 media conference last week, many Australians felt a flicker of national pride. For those unfamiliar with the film franchise, it is inherently, undeniably Aussie, set in a Down Under dystopia where the dusty outback serves as the playground for vehicular warfare between Australian cars. A young Mel Gibson was the Australian star. George Millar was the Australian director. The first Max helped usher in the Australian New Wave.

It was a surprise then, at Warner Bros.' Behind Closed Doors demo at E3, to hear Max speak not with an Aussie twang but a gravelly American growl, a cookie-cutter 'tough-video-game-angry-man' accent. Surely developer Avalanche Studios isn't seriously stripping the franchise of its Australian roots? Surely we're not yet at a point where all game protagonists need to be white-washed into a collective pool of generic American anti-heroism?

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