As gamers we often take a lot for granted. Every year we are provided with vast new worlds for us to explore, filled to bursting with adventuring potential. Yet they're never perfect. There's always a quest that doesn't quite work properly, or a texture that looks blurry or out of place, and when we stumble across such bugs or glitches, it's inevitably annoying. After all, a book never crashes, suddenly slamming shut on your fingers, and actors in films don't randomly fall halfway through the floor and start flapping around like a flag in a hurricane. Why do we have to put up with this nonsense?
Truth be told, we're now so used to these grand spectacles it's quite easy to get lost in the small things, and forget just how difficult it is to actually make a game. They are art created with maths, the most complex paint-by-numbers books in existence. To better understand the challenges involved, we're going to explore the workings of one of gaming's more frequent occurrences – the common or garden explosion – and see just what sort of technology is required to make something go "boom".
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