Friday, January 25, 2013

IGN All: Call of Duty: Black Ops II -- Revolution Content Breakdown

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Call of Duty: Black Ops II -- Revolution Content Breakdown
Jan 25th 2013, 18:00

For Call of Duty: Black Ops 2 design director David Vonderhaar, the main creative idea driving the development of the Revolution DLC came down to one thing: diversity. With millions of people logging on to play competitive multiplayer and Zombies every day, Vonderhaar knows it's up to the team at Treyarch to iterate enough on the experience to keep them hooked, and to make them feel like it's worth the continued investment.

How well the developer's succeeded will be judged by the engagement of fans, but after playing both the multiplayer maps and the new zombies content for a short time, we wanted to break down a bit of what you can expect.

This is not your typical Call of Duty level. Vonderhaar says the goal for Grind was to create a stage with an abundance of abnormal surfaces. Most Call of Duty maps take place in sections with tons of vertical walls, whereas the majority of Grind places you on curved ramps you can climb on top of. Not only does this present a ton of opportunities to get slight height advantages on your opponent, but it also changes the way you use grenades. Grenades bounce off walls in any map, sure, but in Grind you can roll explosives around curves, or watch them slowly rollback down an incline.

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