Deus Ex: The Fall gives us the opportunity to return to the grim (and oddly gold-hued) conspiracy-laden future reintroduced in 2011's Deus Ex: Human Revolution. The Fall is not a quick mobile cash-in. This is a full, five-hour Deus Ex adventure complete with hackable doors, stealthy air vent escapes, optional side-missions, universe-enriching eBooks, and nearly everything else that gamers loved about Eidos Montreal's reboot. Everything but the shooting, that is.
The Fall serves as a direct sequel to the well-received Deus Ex novel Icarus Effect, with you stepping into the shoes of augmented ex-mercenary Ben Saxon, on a mission to uncover the truth behind a shortage of the essential drug Neuropozine. Nothing here breaks much new ground. Expect shadowy secret groups, double-crosses and other typical twists and turns. But while it may be trope-filled, I still found the central mystery very compelling, as each new revelation propells Saxon deeper into the seedy underbelly of Panama City, The Fall's single central hub. I genuinely wanted to know what was going to happen next, right up to the cliffhanger ending.
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