You're almost always outnumbered in Strike Suit Zero, but you're never outgunned. Enemy fighters, frigates and missiles can't stop the titular Strike Suit's fury, creating a sense of empowerment unlike any other space combat game. Strike Suit Zero nails the balance between simulation and arcade shooter, creating an excellent combat experience that helps you overlook its more egregious flaws.
In Strike Suit Zero you play as a disgraced pilot named Adams. While out on a routine mission to prove you're ready to get your wings again, the evil Colonial forces attack the Earth fleet, destroying all but a few capital ships and star fighters. Now you're humanity's last hope, and only through the power of the one-of-a-kind Strike Suit can you hope to take on the Colonial fleet and keep Earth from being destroyed by a new superweapon. Sound familiar? That's because Strike Suit Zero's plot lifts a lot from stories you've heard a thousand times, but it never manages to develop into anything surprising or meaningful. I never connected or identified with any of the underdeveloped characters, who always feel like tired war movie stereotypes. This is likely due in part to the way the story's told in brief, in-game cutscenes or through talking heads appearing in your heads-up display. No matter how heavy handed the storytelling got in the final moments, the ending was as insignificant as the narrative beats preceding it.
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