If Minecraft appeals to my inner child's desire to create, then Ace of Spades caters to a more specifically boyish urge to run through others' creations and dash them to pieces. Once upon a time (in the days before Jagex took over the project), Ace of Spades catered to both. My teammates and I would dig tunnels that'd put ant colonies to shame and we'd erect fortresses with all the zeal of Minnesota schoolchildren building snow castles. And then the enemy would come, and we'd snipe from behind our blocky barricades and take part in a Team Fortress 2-inspired style of FPS combat that felt refreshingly new. It's a different game now, though, and the Minecraft elements assume a much lesser role than the shooter mechanics. The gameplay now moves along at a faster pace as a result, yes, but at what cost?
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