Randy Pitchford once said that there are only two reasons why Gearbox would take on a project: When a game just wouldn't exist without the studio's input, or when they could offer "something new for an existing brand, a unique perspective or a new start." One has to wonder which category Aliens: Colonial Marines falls under.
Nestled between the events at the end of Aliens and the beginning of Alien 3, Aliens: Colonial Marines explores the continuation of the conflict between the Weyland-Yutani corporation's profits-above-all-else quest to weaponize the xenomorphs and the Colonial Marines who are hope simply to survive the struggle. On paper, it seems like a slam-dunk. You control Corporal Winter, one of the Colonial Marines, as his small squad of fellow Marines embarks on a search-and-rescue mission on the U.S.S. Sulaco. After the ship is destroyed by the Weyland-Yutani corporation, the Marines evacuate to the planet LV-426. The game continues on the surface of the planet, with the Marines battling both xenomorphs and Weyland-Yutani mercenaries through the ruins of the Hadley's Hope, the colony that served as the primary setting for Aliens.
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