Back at this year's E3, I got to take a look at an upcoming PS3, PS4, and Vita game called CounterSpy. It was a conspicuously hands-off demo, one driven by a person familiar with the game while I looked on. I actually thought there was a great deal of promise in CounterSpy's formula – and there is – but after going hands-on with it for the first time here at Gamescom, it made me wish I had known sooner that its promise and the quality of its gameplay aren't lining up.
In short, CounterSpy looks fun but plays rough. There's a great nugget of an idea here – it's a time-based Cold War-era spy game with shooting and stealth elements – but in the section I played, I was left frustrated by its inexact controls, bizarre shooting mechanics, and sloppy cover system. CounterSpy most certainly has a Metroidvania thing going on, with shades of Shadow Complex and Rocketbirds all over the place, but the demo didn't remotely play up to the standard of the best games in that beloved genre.
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