There's no getting around it – Creative Assembly's Total War games are intimidating. The combination of epic real-time battles, where the slightest mistake can lead to instant death, and open-ended empire management, where the slightest mistake can lead to death in several hours, is a lot for even seasoned strategy gamers to manage. It's no surprise then that more casual gamers are hesitant to jump in and climb the game's steep learning curve.
The developers have made some concessions over the years to make the series friendlier to newcomers, but has Total War Rome II done enough to break through?
While other Total War games have offered up general tutorials and a helpful in-game advice system, Rome II also adds a short mini-campaign that helps orient players towards some of the decisions they'll need to be making in the game. It's not just "Here's what this button does," so much as it is "Here's why what this button does is important." The mini-campaign also serves as a sort of prologue to the main campaign. Accordingly, players will end the mini-campaign with a clearer understanding of the first-turn priorities in the main campaign. They'll understand immediately where the threats are coming from and be better prepared to confront them. At least, that's the hope.
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