Fittingly, PayDay 2 is a lot like a bank heist. If you pick your crew well, everything comes together like a well-oiled machine, and everybody gets rich. If, on the other hand, you leave the guy with the IQ of a toaster in charge of grabbing the money while you guard the hostages, you've booked yourself a one-way ticket to San Quentin. Like most co-op games, PayDay 2 is only as good as the people you're playing with, but when everyone involved plays it the way it's meant to be played, the rewards include challenging, high-tension action, and intense running gunbattles.
The core four-player co-op gameplay is really strong, as are the many systems and mechanics that feed into it. Crime.Net is your principal gameplay mode, where you'll choose missions from an interactive city map and get matched up with some partners in crime. Things like safe, guard, and camera placement are randomized every time you play a mission, keeping you and your buddies on your toes at all times, but in a creative and thematically appropriate idea, you get dropped in to case the joint as civilians first so you can get an idea of what to expect. Though it might sound boorish, it's actually one of the best parts of the experience. I never felt more like an uncatchable thief than when I started calling out guard positions to my teammates while waltzing through a jewelry store undetected.
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