We've played hours of Call of Duty: Ghosts. We dove into its new weapons, maps, modes, and character customization, seen the dynamic maps change, and fought alongside dogs.
We asked IGN readers what they wanted to know. Many wanted to know how it feels, what it looks like, and whether or not it's truly next-gen.
Here are your answers, our impressions, and everything we know about Call of Duty: Ghosts.
Infinity Ward's made a big deal of its new engine, which, yes, with the power of a kickass PC and next-gen consoles, definitely puts Ghosts in a league above any other Call of Duty game. That said, nothing about it looks spectacular. DICE's Frostbite 3 Engine and Battlefield 4 put Call of Duty: Ghosts to shame -- you'd never guess they were coming out in the same year. This isn't to say Ghosts looks bad. It just doesn't look like you'd expect a next-gen Call of Duty game to look. Its textures are still sort of washed out and the characters move in particularly <em>inhuman</em> ways. The real-time lighting in the next-gen and PC versions, on top of the density of detail (garbage, dust, and other particles blowing through the world) bring certain sections to life, though.
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